
Call of the Beast CM: Very situational, but your Charisma is much better than a Druid’s.If you want to abuse concealment, Darkness can be used at range. Breath of the Night CAr: Situational, and easily replicated by a scroll of Fog Cloud.Coupled with the Warlock’s high Charisma, this will allow you to match or beat any character with maxed Diplomacy ranks until at least level 6. Beguiling Influence CAr: If your party doesn’t have a Face, this instantly makes you a Face despite lacking Diplomacy as a class skill.Sunder effects are rarely useful, and typically cause you to destroy potential loot. Baleful Utterance CAr: Very situational.

The bonuses to Search and Spot are nice, but Warlocks don’t get Search and Spot as class skills so the bonuses won’t keep you competitive for long.

Red: Bad, useless options, or options whichĪre extremely situational.For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks. Without Extra Invocation you can expect to have 3 invocations of each rank. Ask yourself “Would I spend a feat on Extra Invocation to learn this?” If you wouldn’t waste a feat on the invocation, it’s probably not a good choice. When selecting an invocation, consider the Extra Invocation feat.

The Warlock can retrain an invocation at 6th, 11th, and 16th level, so most of your invocation choices will be permanent. You can take Extra Invocation as many times as you like, but most people prefer to spend their feats elsewhere. Over the course of the class, Warlocks get 12 invocations. Remember than Essence and Shape invocations can be combined, so it’s a good idea to learn at least one Essence invocation. Because invocations can be used any number of times per day, invocations with durations are functionally permanent. Warlocks spend most of their time shooting lasers, but their invocations offer a lot of interesting tactical options.
